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 MW WII NEWS!!

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Spencer
Tsubaki
Tsubaki
Spencer


Posts : 326
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Join date : 2009-07-23

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PostSubject: MW WII NEWS!!   MW WII NEWS!! EmptyFri Aug 21, 2009 12:04 am

i just translated it:
The presentation of Call of Duty 4: Modern Warfare for Wii has been
clear and concise, because Daniel Suárez, producing second of the game
that already defined World AT War for Wii the past year in Leipzig, has
concentrated in the changes and new features of the new work and has
demonstrated to a version " almost beta" running in the console,
including its menus of configuration. Next they are listed the
extracted keys of the appointment:
- It will not have contained additional in the campaign, but nothing
has been eliminated of the original game.
- Nothing means that either it does not lack any of the maps of the
multiplayer way (excepting the packages of DLC), nor none of the game
ways multi, not even aspects of the IA for solitaire, that has been
engaged in whole of PS3/360/PC.
- To continue evolving the motor developed by Treyarch is one of the
reasons to take this title to Wii.
- The graphical improvements affect the textures (some with greater
resolution), to the general yield of the game (aiming again at 30
images per second) and to new particle effects. Like with World AT War,
in movement the product differs from the first sent captures, but its
appearance is very similar to the game of World War II.
- There will be Wii MotionPlus or no Wii Speak. The last one not to
divide or to reduce the number of players online (they explain that to
discriminate against which does not have it could cause it,
nontechnical question).
- In fact, the numbers of connection online of World AT War in the
console of Nintendo have been " apabullantes" and they have exceeded
any initial expectation. This data supposed an essential support to
consider the preparation and improvement of Modern Warfare, so focused
to the multiplayer one.
- The motor also improves the yield online: now it supports 10 players
and it includes two changes: host migration not to lose connection when
the host does and improves of the system of friend codes, to be able to
invite to the connected friendly of the personal list.
- The equipment of Treyarch in charge of the project is, in size,
similar to the one of World AT War: of 25 to 30 people.
- The participation of Infinity Ward, aside from providing the material
of the original motor the past year and the code of the Modern original
Warfare, extends to certain work of supervision.
- The control is the other main improvement. It surpasses to WoW and it
is placed in a level of personalisation similar to The Conduit. All the
parameters can be fit, it is had including a way adapted for sniper and
is more " presets" of control: up to six, from " greenhorn" until "
insane".
- He returns " squad mate mode" , but also there is support for Zapper
in a player.
- Scenes Cg come from the original versions. The sound (music, effects
and dubbing) also.
Up to here the well-known of " almost beta" of the first Modern Warfare
for Wii. More details, in a moment in Revogamers. It consults the first
captures of the game in this entrance and hopes to more graphical
materials in the future (to record or to take photographies was
prohibited).
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qball
Tsubaki
Tsubaki
qball


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Join date : 2009-08-02
Location : Canada

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PostSubject: Re: MW WII NEWS!!   MW WII NEWS!! EmptyFri Aug 21, 2009 12:19 am

good to know...if u are interested in the game...
thanks spencer
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Spencer
Tsubaki
Tsubaki
Spencer


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Join date : 2009-07-23

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PostSubject: Re: MW WII NEWS!!   MW WII NEWS!! EmptyFri Aug 21, 2009 1:04 am

your welcome?
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Admin
Admin
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Join date : 2009-07-17
Age : 29
Location : PA

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PostSubject: Re: MW WII NEWS!!   MW WII NEWS!! EmptyFri Aug 21, 2009 1:46 am

Thanks spence for posting that. Everyone n TGN is having a fuss about how bad the graphics look. If they took time to translate it, they would have realized it's in pre-beta
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